Stopping a monster at a point.
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XinwxHleak
ImSoPro
HeartLess
FirsT
8 posters
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Stopping a monster at a point.
Anyone have an idea how to do this besides using next=0 prev=0?
FirsT- Posts : 161
Join date : 2009-12-28
Re: Stopping a monster at a point.
FirsT wrote:Anyone have an idea how to do this besides using next=0 prev=0?
umm....
probably not possible. Unless we can find a new property...
Re: Stopping a monster at a point.
And please pm me on GK to verify you are who I think you are so I can add your status as WZ Editor... (To gain access to new forum)
Re: Stopping a monster at a point.
I guess you can try mess around with HaRepacker. =O
ImSoPro- Posts : 30
Join date : 2009-12-28
Re: Stopping a monster at a point.
HeartLess wrote:And please pm me on GK to verify you are who I think you are so I can add your status as WZ Editor... (To gain access to new forum)
Check your visitor message, I'm pretty sure I told you I registered. ._.
FirsT- Posts : 161
Join date : 2009-12-28
Re: Stopping a monster at a point.
HeartLess wrote:FirsT wrote:Anyone have an idea how to do this besides using next=0 prev=0?
umm....
probably not possible. Unless we can find a new property...
Nvm, I think I have an idea.
FirsT- Posts : 161
Join date : 2009-12-28
Re: Stopping a monster at a point.
What's the point (lol get it) of stopping monsters at a certen area? I guess it could help a little but it's not really helpfull, atleast that's what I think.
XinwxHleak- Posts : 30
Join date : 2010-01-02
Re: Stopping a monster at a point.
It'll be a sort of lag hack which is very useful IMO. I used it a lot for my various pizards ;D
Beast- Posts : 9
Join date : 2010-01-02
Re: Stopping a monster at a point.
It would be easy to make, you just need that map repacker thing. I forget what the propper name is, sorry.
XinwxHleak- Posts : 30
Join date : 2010-01-02
Re: Stopping a monster at a point.
Try making the foothold where you want them to stop either a little bit taller/shorter then the rest, so they can't walk onto the next foothold. No guarantee of AB or not, but I think it'll work with SS results as long as you're the only one in your map.
festersays- Posts : 2
Join date : 2010-01-10
Re: Stopping a monster at a point.
festersays wrote:Try making the foothold where you want them to stop either a little bit taller/shorter then the rest, so they can't walk onto the next foothold. No guarantee of AB or not, but I think it'll work with SS results as long as you're the only one in your map.
woot fester is here
ImSoPro- Posts : 30
Join date : 2009-12-28
Re: Stopping a monster at a point.
ImSoPro, once I get a little more time with my Map.wz, expect good things from me... I'm back.
festersays- Posts : 2
Join date : 2010-01-10
Re: Stopping a monster at a point.
festersays wrote:ImSoPro, once I get a little more time with my Map.wz, expect good things from me... I'm back.
FESTER <3 I love ya man (NO HOMO) whatcha been up to lately?
Zeza125- Posts : 100
Join date : 2010-01-03
Age : 28
Location : Somwhere in the dark sector of my mind.
Re: Stopping a monster at a point.
festersays wrote:Try making the foothold where you want them to stop either a little bit taller/shorter then the rest, so they can't walk onto the next foothold. No guarantee of AB or not, but I think it'll work with SS results as long as you're the only one in your map.
It bans
bsb23- Posts : 9
Join date : 2010-01-24
Re: Stopping a monster at a point.
Use the same amount of force as the monsters speed.
aka force for snail is 65
aka force for snail is 65
Zeza125- Posts : 100
Join date : 2010-01-03
Age : 28
Location : Somwhere in the dark sector of my mind.
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